Physical+Education+Activities

or New & Innovative (NI)** || stem the alarming increase in childhood obesity in the United States. It’s motivating for students, intriguing to them, really captures their attention, and it gives teachers a vehicle for talking about healthy lifestyles and consistent physical activity patterns.
 * = **Content Area** ||= **Curriculum Standard** ||= **Technology** ||= **Description** ||= **Supporting Resource** ||= **Tried & True (TT)
 * Physical Education || **National Standards for Physical Education** **Standard 1:** Demonstrates competency in motor skills and movement patterns needed to perform a variety of physical activities. || Video games (Wii Fit and Dance Dance Revolution) || A growing number of schools are embracing a new phenomenon known as "exergaming," encouraging students to exercise using video games such as Nintendo's Wii Fit and Dance Dance Revolution (DDR), in which players mimic dance moves on the screen, requiring constant movement. || Integrating gaming into gym classes - replacing the monotony of jumping rope or running laps could increase participation among all students, rather than the sliver of “jocks” in every class. This could help

Carter, D. (2008). //Technology brings ‘new P.E.’ to schools//. Retrieved from the eSchool News Web site: http://www.eschoolnews.com/media/eschoolnews/eSNJuly08final.pdf || NI – This is new and innovative because using video games in gym glass is non-traditional and is just now emerging as an acceptable strategy. ||



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